How do you trade at EVE Online

pages

Trading / Trading Guide

General


Another and completely pacifist way of generating ISK is what is known as trading. One deals with a wide variety of objects and usually tries to achieve the highest possible profit by buying goods cheaply and then selling them. There are many different ways to trade in EVE. I will explain the most important methods in this guide. I assume a certain basic understanding of how the market works in EVE and how to create buy and sell orders.

I would recommend that anyone amass a certain amount of fortune before jumping into the trade, but it is not a must. It just makes a lot of things easier and the profit is naturally higher with a larger use of goods than with a small one. Furthermore, certain skills should be learned, which reduce the taxes that have to be given in the market. In the following I will briefly explain the most important trading skills and make a recommendation on the level at which the respective skills should be learned in order to get into trading and minimize waste.


Skills


Accounting (level 4)
This skill reduces the transaction tax / sales tax by 10% per skill level. Since this tax applies to all sales, it makes sense to have it at least at level 4.

Broker Relations (Level 3)
This skill reduces the broker fee by 5% per skill level, which is incurred when creating buy and sell orders on the market.

Day trading (level 3)
With the help of this skill you can change market orders from a distance and thus adjust your buy or sell prices at any time. This is important if you are not only trading on one and the same station. Level 1 allows you to change within a solar system, level 2 increases the range by 5 jumps, each additional level by 5 jumps and level 5 allows you to process market orders within a region.

Marketing (Level 3)
With the help of this skill you can set sales orders from a distance and therefore do not have to be on the same station as your goods. This is important if you do not only want to act on one and the same station and want to be more flexible. Level 1 allows you to place orders within a solar system, level 2 increases the range by 5 jumps, each additional level by 5 jumps and level 5 allows you to place market orders within a region. Of course, you can still only sell the goods in the station where they are located.

Procurement (Level 3)
With the help of this skill you can set purchase orders from a distance and therefore do not have to be on the same station where you want to place a purchase order. This is important if you do not only want to act on one and the same station and want to be more flexible. Level 1 allows you to place orders within a solar system, level 2 increases the range by 5 jumps, each additional level by 5 jumps and level 5 allows you to place purchase orders anywhere in a region. This skill only affects the placing of buy orders in the market; Direct purchases within a region are always possible anyway.

Visibility (Level 3)
With the help of this skill, you can extend purchase orders that you place remotely across multiple systems and thus expand your purchase area. This is important, unless you only want to act on one and the same station. Level 1 allows you to expand within a solar system, level 2 increases the range by 5 jumps, each additional level by 5 jumps and level 5 allows you to expand purchase orders anywhere in a region. This skill only affects the placing of buy orders in the market; Direct purchases within a region are possible anyway.

Margin Trading (Level 3)
An important and somewhat difficult to explain skill when it comes to creating purchase orders. The higher your level in this skill, the lower the portion of ISK that you have to deposit when creating the purchase order for the respective goods. The remaining amount is only due when someone has actually sold the goods to you. Although this skill does not effectively save you ISK, it is still pleasant when the majority of high-quality goods are only debited from the account when someone has actually sold you the goods.

Trade (Level 4)
Each skill level increases the number of active sell and buy orders by 4.

Retail (Level 5)
Each skill level increases the number of active sell and buy orders by 8. This skill at level 5 is a requirement for wholesale and should therefore be learned so that you can get at least 100 market orders. For the beginning, however, level 4 is sufficient.

Wholesale (Level 3)
Each skill level increases the number of active sell and buy orders by 16.


Taxes and Fees


As already mentioned, there are some taxes and fees on the market in EVE that are incurred at different times and can be reduced in different ways. This will be the subject of the next section.

Transaction tax / sales tax

Both terms are used in the game. When we talk about transaction tax, we mean sales tax and vice versa; so don't let this confuse you. This always arises when you sell something on the market, regardless of whether you sell it directly to a buyer or put the goods on the market beforehand. The transaction tax / sales tax can only be reduced using the "Accounting" skill.

Brokerage fee

The brokerage fee is always charged when you place a buy or sell order in the market. This fee is initially around 1% (but at least 100 ISK), but can be reduced using the "Broker Relations" skill.

In addition, the fee is reduced by standing to the corp of the station on which you place the buy or sell order and to the faction to which the corp belongs. The following diagram should make this clear:

Standing Influence on Broker Fee

Loss when reprocessing
Sometimes it is also important to recycle certain goods. The resulting loss can be reduced by using the "Scrapmetal Processing" skill and by having a good standing with the corporation that owns the station.


The different ways of doing business


There are many different ways to generate ISK from trading in EVE. Some are very lucrative, others less so; but they all have their advantages and disadvantages. Some of these possibilities can be combined with each other or overlap in their respective fields, which is why I will explain the most important ways of acting in the following and focus on the differences.


Station trading

The advantage here is obvious. You don't have to laboriously transport your goods back and forth, you can do all business conveniently from the Captain's Quarter. Tradehub stations such as Jita are best suited for this.

You should first look for which goods the difference between the highest buy order and the cheapest sell order is particularly high. Then you place a purchase order yourself for the respective goods and then sell it again with as much profit as possible as a sales order. It is important that you always try to set the most expensive buy order and the cheapest sell order so that other players sell to you directly or buy from you.

This type of trade requires a good knowledge of the market and, depending on the number of goods you are trading in, can involve more or less effort. There is a lot of competition, especially in tradehubs, so you have to adjust the price of your buy and sell orders on a regular basis. For a start, I recommend trading in high-quality ships, which are often in demand in the respective region, as these generate several million profit per sale, even if you should have a certain amount of start-up capital.

Regional trade

The regional trade is, so to speak, the counterpart to the station trade, especially when it comes to the effort, because this is extremely high here. The core of it all are the sometimes quite high price differences between individual regions. To do this, you now have to commute between the individual regions, as you can only ever see the prices within your current region. But once you've got a good overview, you can make very high profits with region trading.

The following page can also help you, on which you can see the current prices of many goods in the different regions and their trade hubs:

current market prices

In addition, there is a channel in EVE called price_check, in which you can ask other players who are also in the channel about the current buying and selling prices for certain goods.

A decisive advantage of regional trading is that you do not have to place any purchase orders in the market, as you buy your favorite goods directly from other sales orders in as large a number as possible in order to then transport them to the region in which you are want to sell the goods again. You can also create the resulting goods in systems where, for example, there is no competition at all and thus create a price advantage for you through your own monopoly.

Regional trading is definitely not for everyone, as the time expenditure can be quite high and a lot of research has to be done, especially at the beginning. Goods that are easy to transport are suitable. This can be particularly important if you don't have a freighter and still want to transport a large number of goods.

Supply oligopoly

The sense and purpose of creating a supply oligopoly (i.e. few suppliers and many buyers) is to be able to determine the price of certain goods in order to maximize one's own profit. All of this is best done on a station and this should be as highly frequented as possible by other players. The amount of work involved in this method is very little. As is so often the case, the difficulty lies in finding goods that are in high demand, but the number of suppliers is relatively small.

You now concentrate on goods for which there is a manageable number of sales orders, buy them up to a certain price and then put them back in at a higher price, which is cheaper than the remaining sales orders of other players . The following example should clarify this:




2

9.999,99

245

26.876,75

45

37.546,56

20

38.777,86

478

90.000,00

5

219.999,87




The four uppermost items marked in bold are now bought up, up to and including the provider who sells the goods for 38,777.86 ISK, and then all goods purchased in this way are re-listed at the new price of 89,999.99 ISK. So you are the cheapest supplier of a large number of goods and can sell them at a very high price. Optimal are of course goods that are offered well below the average regional price, as these are then in high demand at the newly set price.

Reprocessing

With this type of trading, for example, modules are bought in large numbers by means of purchase orders in order to then reprocess them and sell the minerals obtained from them. You can also buy the modules directly from other players who have placed them on the market as a sales order. The point behind this is that there are many modules whose mineral value is significantly higher than the price for which these modules are usually traded.

In order to find out which modules these are, a lot of research is necessary at the beginning, which you first have to find out by buying and reprocessing a module once. Another possibility is offered on the following page, on which you can simply enter the desired module and then get an overview of which minerals you get back when refining. At the same time, this page is connected to EVE-central and with one click you can see what ISK you can currently get for the recovered minerals on the market.

Reprocessing Calculator

Once you have found out with which modules you can make a profit by reprocessing, it is best to place a purchase order for a large number of these modules within a few jumps from a Tradehub. You have to adjust the price of these purchase orders again and again, of course, as you will often not be the only one who wants to reprocess this module. At some point you will fly all of the systems to collect the stuff. The effort can be quite high depending on the amount of your purchase orders, but the capital to be used is relatively low.

If you have collected all modules, you go to a station where you enjoy the highest possible reputation so that the loss when reprocessing is minimal. In addition, the "Scrapmetal Processing" skill helps you reduce waste. At the end you only have to sell the minerals obtained in this way, which is often even possible directly, since the purchase prices of minerals are often almost identical to the sales prices.


Do you have any hints or suggestions as to what should be included in this guide or other constructive tips? Then write it in the comments and I will adjust the guide if necessary.

Bolvarion