How were spells made

Spells the
creation

Carnifex

Reach touch
Duration of effect permanent

Any solid, dead and non-magical mass of max. 10 kg can be turned into edible clay. It is durable and nutritious like fresh pork, but completely tasteless.

ginger ale

Concentration 6 rounds.
Range 3 m
Duration of effect permanent

A container with a residual liquid can be refilled up to a volume of 10 liters. To do this, walk around the container and shout "Gingerale" several times. The temperature of the liquid must not exceed 50 C and not fall below 0 C.

Change of aggregate

Range 1 m
Duration of effect 10 min.

Dead, non-magical matter of a maximum of 100 kg or 1 m³ can be brought to a change in a neighboring state of aggregation. If the ZAUBER check succeeds critically, an aggregate state can also be skipped (solid to gaseous and vice versa).

doppelganger

Concentration 6 rounds.
Reach touch
Duration of effect 10 min.

The magician can create a doppelganger from an unconscious person. This is organic mass without identity and feeling. The magician can control him visually, which requires full concentration. If the concentration is interrupted, the doppelganger remains motionless. The voice, gestures and appearance of the doppelganger match the original. However, the magician cannot fall back on memories or special abilities of the original (e.g. magic).

Copy

Reach touch
Duration of effect 10 min.

The magician can create 1 copy of dead matter, which is created next to the original. It may weigh a maximum of 20 kg and be 1 m³ in size. The following cannot be copied: magic, precious metals and stones, complicated devices (e.g. a tricky lock).

pioneer

Range 10 m
Duration of effect 10 rounds.

Magician creates force field that behaves like solid matter. You can speak on the ground, water or air. Without magical means it cannot be moved or destroyed. Once placed, the magician cannot move the square either. During the duration the magician can always create new fields, but a new attribute roll and 1 round of concentration are required for each field. If the magician uses the pioneer as a bridge, he can move field by field out of the area of ​​the original range. Each field has an area of ​​1 m² and a thickness of 10 cm.

loop

Range 10 m
Duration of effect 10 min.

An invisible, magical loop (max. Diameter 1 m) in rope strength is created. With concentration, the magician can move, fasten, contract etc. like normal rope. An additional attribute roll is required for difficult actions (e.g. tying up a person or complicated knots).

pulse

Range 10 m
Duration of effect 10 rounds.

With concentration, magician can give a physical impulse that corresponds to a powerful push of human arms (STRENGTH and SKILL correspond to the MAGIC of the magician). In each round the magician can change the direction and strength of the impulse or choose the object again. Complicated movements such as opening a lock, wielding a weapon etc. are not possible.

obituary

Concentration 6 rounds.
Reach touch
Duration of effect 10 questions

Mage can question a dead object (a corpse or an object). Answers cannot be forced. If the questions relate to events that happened a long time ago, or those that are completely immaterial to the object, the magician is unlikely to get an answer.

Plug

Range 3 m
Duration of effect 10 min.

A visible force field (max. 10 cm3 in size) is created, which can be adjusted to an opening like a cork. Without magical means it can neither be moved nor destroyed. Once set, the magician can no longer move the cork.

Tank eater

Reach touch
Duration of effect 10 min.

A weapon with this saying goes through every kind of armor, shield and guard like through butter. Magical protective agents are excluded from the effect.

bladder

Range 10 m
Duration of effect 10 min.

The magician forms a semi-permeable sphere 2 m in diameter from a soap bubble. It can be damaged from the outside (20 TP), but not from the inside. The magician can send the bubble on a thing or being without focusing again. Beings have a chance to evade. In the next round the bladder tries to chase its prey. She is always faster than her victim, and this can only gain another lap of time by dodging. You can only save yourself by escaping into a building or impenetrable terrain (the bubble then waits outside), or by destroying the bubble. If the victim is caught, it will remain stuck until the effects cease or the bladder is destroyed. Furthermore, the force of gravity is canceled within the bladder, so that it can be moved from the outside like a balloon.

Blade healing

Concentration 6 rounds.
Reach touch
Duration of effect permanent

If the magician has the weapon intact, he can heal injuries caused by it within the last 10 hours. The victim regains 1 HP per minute and the wounds close. The magician has to touch the blade and the victim with his hand at the same time to start the spell. After finishing the spell, the weapon crumbles to dust. This spell also works with magical weapons, but such a weapon is not damaged by the spell. A concentration period of 10 minutes is necessary for post-mortem healing.

Magic lance

Range 20 m
Duration of effect 5 rounds.

The magician can hurl the created, fiery glowing lance at his victim or pierce it with it. DAMAGE D10 + 2 HP, the hit roll is an attribute roll for MAGIC. The Magic Lance behaves like a normal lance, except that it emits heat. After its duration has expired, it disappears - but not the damage it has caused!